This is a game I started just before the Game Jam (Before deciding I was going to partake) and have now finished after the game jam. It's not a massive idea, but it was meant as my next "learning Project" after the mainly-UI based Card game I did. This is just a fun little Arcade game about pushing your luck, trying to get a great combo of scores and finally battling against an increasingly fast capture spree. 


I think it's fun, but it wasn't really something I was mega hyped on. Just simple idea, simple execution. Mainly it taught me about different ways to animate sprites and whatnot, and to force myself to do some artsy type stuff. 



Music, as ever (until I learn a way to do it myself so I can start maybe getting some skills there, too) is sourced from outside using CC0 works. I have referenced them below:


Gully: https://opengameart.org/content/solo-seagull-sound-effects 

Hawky: https://opengameart.org/content/vulture-imitation

Bkgr: https://opengameart.org/content/shepherd-dog-day-13

Monster Sounds: https://opengameart.org/content/monster-sound-pack-volume-1

Gecky: https://opengameart.org/content/mutant-frog


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